import sys import colorsys import pygame.gfxdraw try: import pygame except ImportError: print("To simulate a unicorn HAT on your computer, please pip install pygame") class UnicornHatSim(object): def __init__(self, width, height, rotation_offset = 0): # Compat with old library self.AUTO = None self.PHAT = None # Set some defaults self.rotation_offset = rotation_offset self.rotation(0) self.pixels = [(0, 0, 0)] * width * height self.pixel_size = 15 self.width = width self.height = height self.window_width = width * self.pixel_size self.window_height = height * self.pixel_size # Init pygame and off we go pygame.init() pygame.display.set_caption("Unicorn HAT simulator") self.screen = pygame.display.set_mode([self.window_width, self.window_height]) # self.clear() self.screen.fill((0, 0, 0)) def set_pixel(self, x, y, r, g, b): i = (x * self.width) + y self.pixels[i] = [int(r), int(g), int(b)] def get_pixels(self): """Returns a 2d array of 3-tuple RGB values repsenting pixel colours """ px = [] for y in range(self.height): row = [] for x in range(self.width): i = (x * self.width) + y row.append(self.pixels[i]) px.append(row) return px def draw(self): for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: print("Exiting...") sys.exit() for x in range(self.width): for y in range(self.height): self.draw_led(x, y) def show(self): # self.clear() self.screen.fill((0, 0, 0)) self.draw() pygame.display.flip() def draw_led(self, x, y): self.draw_gfxcircle(x,y) def draw_gfxcircle(self, x, y): p = self.pixel_size w_x = int(x * p + self.pixel_size / 2) w_y = int((self.height - 1 - y) * p + self.pixel_size / 2) r = int(self.pixel_size / 4) color = self.pixels[self.index(x, y)] pygame.gfxdraw.aacircle(self.screen, w_x, w_y, r, color) pygame.gfxdraw.filled_circle(self.screen, w_x, w_y, r, color) def get_shape(self): return (self.width, self.height) def brightness(self, *args): pass def rotation(self, r): self._rotation = int(round(r/90.0)) % 3 def clear(self): # self.screen.fill((0, 0, 0)) self.pixels = [(0, 0, 0)] * self.width * self.height def get_rotation(self): return self._rotation * 90 def set_layout(self, *args): pass def set_pixel_hsv(self, x, y, h, s=1.0, v=1.0): r, g, b = [int(n*255) for n in colorsys.hsv_to_rgb(h, s, v)] self.set_pixel(x, y, r, g, b) def off(self): print("Closing window") pygame.quit() def index(self, x, y): # Offset to match device rotation rot = (self.get_rotation() + self.rotation_offset) % 360 if rot == 0: xx = x yy = y elif rot == 90: xx = self.height - 1 - y yy = x elif rot == 180: xx = self.width - 1 - x yy = self.height - 1 - y elif rot == 270: xx = y yy = self.width - 1 - x return (xx * self.width) + yy # SD hats works as expected unicornhat = UnicornHatSim(8,8) unicornphat = UnicornHatSim(8, 4) # Unicornhat HD seems to be the other way around (not that there's anything wrong with that), so we rotate it 180 deg unicornhathd = UnicornHatSim(16, 16, 180)