// // Using `catch` to replace an error with a default value is a bit // of a blunt instrument since it doesn't matter what the error is. // // Catch lets us capture the error value and perform additional // actions with this form: // // canFail() catch |err| { // if (err == FishError.TunaMalfunction) { // ... // } // }; // const std = @import("std"); const MyNumberError = error{ TooSmall, TooBig, }; pub fn main() void { // The "catch 0" below is a temporary hack to deal with // makeJustRight()'s returned error union (for now). var a: u32 = makeJustRight(44) catch 0; var b: u32 = makeJustRight(14) catch 0; var c: u32 = makeJustRight(4) catch 0; std.debug.print("a={}, b={}, c={}\n", .{ a, b, c }); } // In this silly example we've split the responsibility of making // a number just right into four (!) functions: // // makeJustRight() Calls fixTooBig(), cannot fix any errors. // fixTooBig() Calls fixTooSmall(), fixes TooBig errors. // fixTooSmall() Calls detectProblems(), fixes TooSmall errors. // detectProblems() Returns the number or an error. // fn makeJustRight(n: u32) MyNumberError!u32 { return fixTooBig(n) catch |err| { return err; }; } fn fixTooBig(n: u32) MyNumberError!u32 { return fixTooSmall(n) catch |err| { if (err == MyNumberError.TooBig) { return 20; } return err; }; } fn fixTooSmall(n: u32) MyNumberError!u32 { // Oh dear, this is missing a lot! But don't worry, it's nearly // identical to fixTooBig() above. // // If we get a TooSmall error, we should return 10. // If we get any other error, we should return that error. // Otherwise, we return the u32 number. return detectProblems(n) catch |err| { if (err == MyNumberError.TooSmall) { return 10; } return err; }; } fn detectProblems(n: u32) MyNumberError!u32 { if (n < 10) return MyNumberError.TooSmall; if (n > 20) return MyNumberError.TooBig; return n; }