// // Check this out: // // var foo: u8 = 5; // foo is 5 // var bar: *u8 = &foo; // bar is a pointer // // What is a pointer? It's a reference to a value. In this example // bar is a reference to the memory space that currently contains the // value 5. // // A cheatsheet given the above declarations: // // u8 the type of a u8 value // foo the value 5 // *u8 the type of a pointer to a u8 value // &foo a reference to foo // bar a pointer to the value at foo // bar.* the value 5 (the dereferenced value "at" bar) // // We'll see why pointers are useful in a moment. For now, see if you // can make this example work! // const std = @import("std"); pub fn main() void { var num1: u8 = 5; var num1_pointer: *u8 = &num1; var num2: u8 = undefined; // Please make num2 equal 5 using num1_pointer! // (See the "cheatsheet" above for ideas.) //num2 = num1_pointer.*; num2 = num1_pointer.*; std.debug.print("num1: {}, num2: {}\n", .{ num1, num2 }); }