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author | Martin Ashby <martin@ashbysoft.com> | 2022-12-10 23:02:40 +0000 |
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committer | Martin Ashby <martin@ashbysoft.com> | 2022-12-10 23:02:40 +0000 |
commit | 5257941f40554da3f8df074443a4c087dcff7004 (patch) | |
tree | b55af272f52f961f8fa02468861de2c255d8a9e2 /exercises/038_structs2.zig | |
parent | 0e447c7956410a993614f9337d6219e017722443 (diff) | |
download | ziglings-5257941f40554da3f8df074443a4c087dcff7004.tar.gz ziglings-5257941f40554da3f8df074443a4c087dcff7004.tar.bz2 ziglings-5257941f40554da3f8df074443a4c087dcff7004.tar.xz ziglings-5257941f40554da3f8df074443a4c087dcff7004.zip |
25-60 completemain
Diffstat (limited to 'exercises/038_structs2.zig')
-rw-r--r-- | exercises/038_structs2.zig | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/exercises/038_structs2.zig b/exercises/038_structs2.zig index 4f2ce48..82cfa4a 100644 --- a/exercises/038_structs2.zig +++ b/exercises/038_structs2.zig @@ -42,6 +42,12 @@ pub fn main() void { // // Feel free to run this program without adding Zump. What does // it do and why? + chars[1] = Character{ + .class = Class.bard, + .gold = 10, + .health = 100, + .experience = 20, + }; // Printing all RPG characters in a loop: for (chars) |c, num| { |