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authorDave Gauer <dave@ratfactor.com>2021-02-09 18:36:57 -0500
committerDave Gauer <dave@ratfactor.com>2021-02-09 18:36:57 -0500
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+//
+// Check this out:
+//
+// var foo: u8 = 5; // foo is 5
+// var bar: *u8 = &foo; // bar is a pointer
+//
+// What is a pointer? It's a reference to a value. In this example
+// bar is a reference to the memory space that current contains the
+// value 5.
+//
+// A cheatsheet given the above declarations:
+//
+// u8 the type of a u8 value
+// foo the value 5
+// *u8 the type of a pointer to a u8 value
+// &foo a reference to foo
+// bar a pointer to the value at foo
+// bar.* the value 5 (the dereferenced value "at" bar)
+//
+// We'll see why pointers are useful in a moment. For now, see if you
+// can make this example work!
+//
+const std = @import("std");
+
+pub fn main() void {
+ var num1: u8 = 5;
+ var num1_pointer: *u8 = &num1;
+
+ var num2: u8 = undefined;
+
+ // Please make num2 equal 5 using num1_pointer!
+ // (See the "cheatsheet" above for ideas.)
+ num2 = ???;
+
+ std.debug.print("num1: {}, num2: {}\n", .{num1, num2});
+}