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authorDave Gauer <dave@ratfactor.com>2021-02-28 18:36:38 -0500
committerDave Gauer <dave@ratfactor.com>2021-02-28 18:36:38 -0500
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Add ex 50 'no values' (help further address #25)
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+//
+// "We live on a placid island of ignorance in the midst
+// of black seas of infinity, and it was not meant that
+// we should voyage far."
+//
+// from The Call of Cthulhu
+// by H. P. Lovecraft
+//
+// Zig has at least four ways of expressing "no value":
+//
+// * undefined
+//
+// var foo: u8 = undefined;
+//
+// "undefined" should not be thought of as a value, but as a way
+// of telling the compiler that you are not assigning a value
+// _yet_. Any type may be set to undefined, but attempting
+// to read or use that value is _always_ a mistake.
+//
+// * null
+//
+// var foo: ?u8 = null;
+//
+// The "null" primitive value _is_ a value that means "no value".
+// This is typically used with optional types as with the ?u8
+// shown above. When foo equals null, that's not a value of type
+// u8. It means there is _no value_ of type u8 in foo at all!
+//
+// * error
+//
+// var foo: MyError!u8 = BadError;
+//
+// Errors are _very_ similar to nulls. They _are_ a value, but
+// they usually indicate that the "real value" you were looking
+// for does not exist. Instead, you have an error. The example
+// error union type of MyError!u8 means that foo either holds
+// a u8 value OR an error. There is _no value_ of type u8 in foo
+// when it's set to an error!
+//
+// * void
+//
+// var foo: void = {};
+//
+// "void" is a _type_, not a value. It is the most popular of the
+// Zero Bit Types (those types which take up absolutely no space
+// and have only a semantic value. When compiled to executable
+// code, zero bit types generate no code at all. The above example
+// shows a variable foo of type void which is assigned the value
+// of an empty expression. It's much more common to see void as
+// the return type of a function that returns nothing.
+//
+// Zig has all of these ways of expressing different types of "no value"
+// because they each serve a purpose. Briefly:
+//
+// * undefined - there is no value YET, this cannot be read YET
+// * null - there is an explicit value of "no value"
+// * errors - there is no value because something went wrong
+// * void - there will NEVER be a value stored here
+//
+// Please use the correct "no value" for each ??? to make this program
+// print out a cursed quote from the Necronomicon. ...If you dare.
+//
+const std = @import("std");
+
+const Err = error{Cthulhu};
+
+pub fn main() void {
+ var first_line1: *const [16]u8 = ???;
+ first_line1 = "That is not dead";
+
+ var first_line2: Err!*const [21]u8 = ???;
+ first_line2 = "which can eternal lie";
+
+ std.debug.print("{s} {s} / ", .{ first_line1, first_line2 });
+
+ printSecondLine();
+}
+
+fn printSecondLine() ??? {
+ var second_line2: ?*const [18]u8 = ???;
+ second_line2 = "even death may die";
+
+ std.debug.print("And with strange aeons {s}.\n", .{second_line2.?});
+}