diff options
Diffstat (limited to 'exercises/043_pointers5.zig')
-rw-r--r-- | exercises/043_pointers5.zig | 41 |
1 files changed, 29 insertions, 12 deletions
diff --git a/exercises/043_pointers5.zig b/exercises/043_pointers5.zig index ae80ecc..9e2fa6f 100644 --- a/exercises/043_pointers5.zig +++ b/exercises/043_pointers5.zig @@ -1,8 +1,7 @@ // -// Passing integer pointers around is generally not something you're going -// to do. Integers are cheap to copy. -// -// But you know what IS useful? Pointers to structs: +// As with integers, you can pass a pointer to a struct when you +// will wish to modify that struct. Pointers are also useful when +// you need to store a reference to a struct (a "link" to it). // // const Vertex = struct{ x: u32, y: u32, z: u32 }; // @@ -16,7 +15,8 @@ // YES: pv.x // NO: pv.*.x // -// We can write functions that take pointer arguments: +// We can write functions that take pointers to structs as +// arguments. This foo() function modifies struct v: // // fn foo(v: *Vertex) void { // v.x += 2; @@ -24,13 +24,13 @@ // v.z += 7; // } // -// And pass references to them: +// And call them like so: // // foo(&v1); // -// // Let's revisit our RPG example and make a printCharacter() function -// that takes a Character pointer. +// that takes a Character by reference and prints it...*and* +// prints a linked "mentor" Character, if there is one. // const std = @import("std"); @@ -44,25 +44,35 @@ const Class = enum { const Character = struct { class: Class, gold: u32, - health: u8 = 100, // <--- You can also provide fields a default value! + health: u8 = 100, // You can provide default values experience: u32, + + // I need to use the '?' here to allow for a null value. But + // I don't explain it until later. Please don't tell anyone. + mentor: ?*Character = null, }; pub fn main() void { - var glorp = Character{ + var mighty_krodor = Character{ + .class = Class.wizard, + .gold = 10000, + .experience = 2340, + }; + + var glorp = Character{ // Glorp! .class = Class.wizard, .gold = 10, .experience = 20, + .mentor = &mighty_krodor, // Glorp's mentor is the Mighty Krodor }; // FIX ME! - // Please pass our Character "glorp" to printCharacter(): + // Please pass Glorp to printCharacter(): printCharacter(???); } // Note how this function's "c" parameter is a pointer to a Character struct. fn printCharacter(c: *Character) void { - // Here's something you haven't seen before: when switching an enum, you // don't have to write the full enum name. Zig understands that ".wizard" // means "Class.wizard" when we switch on a Class enum value: @@ -79,4 +89,11 @@ fn printCharacter(c: *Character) void { c.health, c.experience, }); + + // Checking an "optional" value and capturing it will be + // explained later (this pairs with the '?' mentioned above.) + if (c.mentor) |mentor| { + std.debug.print(" Mentor: ", .{}); + printCharacter(mentor); + } } |