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+//
+// Struct types are always "anonymous" until we give them a name:
+//
+// struct {};
+//
+// So far, we've been giving struct types a name like so:
+//
+// const Foo = struct {};
+//
+// * The value of @typeName(Foo) is "Foo".
+//
+// A struct is also given a name when you return it from a
+// function:
+//
+// fn Bar() type {
+// return struct {};
+// }
+//
+// const MyBar = Bar(); // store the struct type
+// const bar = Bar() {}; // create instance of the struct
+//
+// * The value of @typeName(Bar()) is "Bar()".
+// * The value of @typeName(MyBar) is "Bar()".
+// * The value of @typeName(@TypeOf(bar)) is "Bar()".
+//
+// You can also have completely anonymous structs. The value
+// of @typeName(struct {}) is "struct:<position in source>".
+//
+const print = @import("std").debug.print;
+
+// This function creates a generic data structure by returning an
+// anonymous struct type (which will no longer be anonymous AFTER
+// it's returned from the function).
+fn Circle(comptime T: type) type {
+ return struct {
+ center_x: T,
+ center_y: T,
+ radius: T,
+ };
+}
+
+pub fn main() void {
+ //
+ // See if you can complete these two variable initialization
+ // expressions to create instances of circle struct types
+ // which can hold these values:
+ //
+ // * circle1 should hold i32 integers
+ // * circle2 should hold f32 floats
+ //
+ var circle1 = ??? {
+ .center_x = 25,
+ .center_y = 70,
+ .radius = 15,
+ };
+
+ var circle2 = ??? {
+ .center_x = 25.234,
+ .center_y = 70.999,
+ .radius = 15.714,
+ };
+
+ print("[{s}: {},{},{}] ", .{
+ @typeName(@TypeOf(circle1)),
+ circle1.center_x,
+ circle1.center_y,
+ circle1.radius,
+ });
+
+ print("[{s}: {d:.1},{d:.1},{d:.1}]\n", .{
+ @typeName(@TypeOf(circle2)),
+ circle2.center_x,
+ circle2.center_y,
+ circle2.radius,
+ });
+}