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-//
-// Help! Evil alien creatures have hidden eggs all over the Earth
-// and they're starting to hatch!
-//
-// Before you jump into battle, you'll need to know four things:
-//
-// 1. You can attach functions to structs:
-//
-// const Foo = struct{
-// pub fn hello() void {
-// std.debug.print("Foo says hello!\n", .{});
-// }
-// }
-//
-// 2. A function that is a member of a struct is a "method" and is
-// called with the "dot syntax" like so:
-//
-// Foo.hello();
-//
-// 3. The NEAT feature of methods is the special parameter named
-// "self" that takes an instance of that type of struct:
-//
-// const Bar = struct{
-// number: u32,
-//
-// pub fn printMe(self: *Bar) void {
-// std.debug.print("{}\n", .{self.number});
-// }
-// }
-//
-// 4. Now when you call the method on an INSTANCE of that struct
-// with the "dot syntax", the instance will be automatically
-// passed as the "self" parameter:
-//
-// const my_bar = Bar{ .number = 2000 };
-// my_bar.printMe(); // prints "2000"
-//
-// Okay, you're armed.
-//
-// Now, please zap the alien structs until they're all gone or
-// Earth will be doomed!
-//
-const std = @import("std");
-
-// Look at this hideous Alien struct. Know your enemy!
-const Alien = struct {
- health: u8,
-
- // We hate this method:
- pub fn hatch(strength: u8) Alien {
- return Alien{
- .health = strength * 5,
- };
- }
-
- // We love this method:
- pub fn zap(self: *Alien, damage: u8) void {
- self.health -= if (damage >= self.health) self.health else damage;
- }
-};
-
-pub fn main() void {
- // Look at all of these aliens of various strengths!
- var aliens = [_]Alien{
- Alien.hatch(2),
- Alien.hatch(1),
- Alien.hatch(3),
- Alien.hatch(3),
- Alien.hatch(5),
- Alien.hatch(3),
- };
-
- var aliens_alive = aliens.len;
- var heat_ray_strength: u8 = 7; // We've been given a heat ray weapon.
-
- // We'll keep checking to see if we've killed all the aliens yet.
- while (aliens_alive > 0) {
- aliens_alive = 0;
-
- // Loop through every alien...
- for (aliens) |*alien| {
-
- // *** Zap the Alien Here! ***
- ???.zap(heat_ray_strength);
-
- // If the alien's health is still above 0, it's still alive.
- if (alien.health > 0) aliens_alive += 1;
- }
-
- std.debug.print("{} aliens. ", .{aliens_alive});
- }
-
- std.debug.print("Earth is saved!\n", .{});
-}