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+//
+// Help! Evil alien creatures have hidden eggs all over the Earth
+// and they're starting to hatch!
+//
+// Before you jump into battle, you'll need to know four things:
+//
+// 1. You can attach functions to structs:
+//
+// const Foo = struct{
+// pub fn hello() void {
+// std.debug.print("Foo says hello!\n", .{});
+// }
+// }
+//
+// 2. A function that is a member of a struct is a "method" and is
+// called with the "dot syntax" like so:
+//
+// Foo.hello();
+//
+// 3. The NEAT feature of methods is the special parameter named
+// "self" that takes an instance of that type of struct:
+//
+// const Bar = struct{
+// number: u32,
+//
+// pub fn printMe(self: *Bar) void {
+// std.debug.print("{}\n", .{self.number});
+// }
+// }
+//
+// 4. Now when you call the method on an INSTANCE of that struct
+// with the "dot syntax", the instance will be automatically
+// passed as the "self" parameter:
+//
+// const my_bar = Bar{ .number = 2000 };
+// my_bar.printMe(); // prints "2000"
+//
+// Okay, you're armed.
+//
+// Now, please zap the alien structs until they're all gone or
+// Earth will be doomed!
+//
+const std = @import("std");
+
+// Look at this hideous Alien struct. Know your enemy!
+const Alien = struct {
+ health: u8,
+
+ // We hate this method:
+ pub fn hatch(strength: u8) Alien {
+ return Alien{
+ .health = strength * 5,
+ };
+ }
+
+ // We love this method:
+ pub fn zap(self: *Alien, damage: u8) void {
+ self.health -= if (damage >= self.health) self.health else damage;
+ }
+};
+
+pub fn main() void {
+ // Look at all of these aliens of various strengths!
+ var aliens = [_]Alien{
+ Alien.hatch(2),
+ Alien.hatch(1),
+ Alien.hatch(3),
+ Alien.hatch(3),
+ Alien.hatch(5),
+ Alien.hatch(3),
+ };
+
+ var aliens_alive = aliens.len;
+ var heat_ray_strength: u8 = 7; // We've been given a heat ray weapon.
+
+ // We'll keep checking to see if we've killed all the aliens yet.
+ while (aliens_alive > 0) {
+ aliens_alive = 0;
+
+ // Loop through every alien...
+ for (aliens) |*alien| {
+
+ // *** Zap the Alien Here! ***
+ ???.zap(heat_ray_strength);
+
+ // If the alien's health is still above 0, it's still alive.
+ if (alien.health > 0) aliens_alive += 1;
+ }
+
+ std.debug.print("{} aliens. ", .{aliens_alive});
+ }
+
+ std.debug.print("Earth is saved!\n", .{});
+}