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-//
-// "Trunks and tails
-// Are handy things"
-
-// from Holding Hands
-// by Lenore M. Link
-//
-// Now that we have tails all figured out, can you implement trunks?
-//
-const std = @import("std");
-
-const Elephant = struct {
- letter: u8,
- tail: ?*Elephant = null,
- trunk: ?*Elephant = null,
- visited: bool = false,
-
- // Elephant tail methods!
- pub fn getTail(self: *Elephant) *Elephant {
- return self.tail.?; // Remember, this is means "orelse unreachable"
- }
-
- pub fn hasTail(self: *Elephant) bool {
- return (self.tail != null);
- }
-
- // Your Elephant trunk methods go here!
- // ---------------------------------------------------
-
- ???
-
- // ---------------------------------------------------
-
- pub fn visit(self: *Elephant) void {
- self.visited = true;
- }
-
- pub fn print(self: *Elephant) void {
- // Prints elephant letter and [v]isited
- var v: u8 = if (self.visited) 'v' else ' ';
- std.debug.print("{u}{u} ", .{ self.letter, v });
- }
-};
-
-pub fn main() void {
- var elephantA = Elephant{ .letter = 'A' };
- var elephantB = Elephant{ .letter = 'B' };
- var elephantC = Elephant{ .letter = 'C' };
-
- // Link the elephants so that each tail "points" to the next.
- elephantA.tail = &elephantB;
- elephantB.tail = &elephantC;
-
- // And link the elephants so that each trunk "points" to the previous.
- elephantB.trunk = &elephantA;
- elephantC.trunk = &elephantB;
-
- visitElephants(&elephantA);
-
- std.debug.print("\n", .{});
-}
-
-// This function visits all elephants twice, tails to trunks.
-fn visitElephants(first_elephant: *Elephant) void {
- var e = first_elephant;
-
- // Follow the tails!
- while (true) {
- e.print();
- e.visit();
-
- // Get the next elephant or stop.
- if (e.hasTail()) {
- e = e.getTail();
- } else {
- break;
- }
- }
-
- // Follow the trunks!
- while (true) {
- e.print();
-
- // Get the previous elephant or stop.
- if (e.hasTrunk()) {
- e = e.getTrunk();
- } else {
- break;
- }
- }
-}