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//
// "Compile time" is a program's environment while it is being
// compiled. In contrast, "run time" is the environment while the
// compiled program is executing (traditionally as machine code
// on a hardware CPU).
//
// Errors make an easy example:
//
// 1. Compile-time error: caught by the compiler, usually
// resulting in a message to the programmer.
//
// 2. Runtime error: either caught by the running program itself
// or by the host hardware or operating system. Could be
// gracefully caught and handled or could cause the computer
// to crash (or halt and catch fire)!
//
// All compiled languages must perform a certain amount of logic
// at compile time in order to analyze the code, maintain a table
// of symbols (such as variable and function names), etc.
//
// Optimizing compilers can also figure out how much of a program
// can be pre-computed or "inlined" at compile time to make the
// resulting program more efficient. Smart compilers can even
// "unroll" loops, turning their logic into a fast linear
// sequence of statements (at the usually very slight expense of
// the increased size of the repeated code).
//
// Zig takes these concepts further by making these optimizations
// an integral part of the language itself!
//
const print = @import("std").debug.print;
pub fn main() void {
// ALL numeric literals in Zig are of type comptime_int or
// comptime_float. They are of arbitrary size (as big or
// little as you need).
//
// Notice how we don't have to specify a size like "u8",
// "i32", or "f64" when we assign identifiers immutably with
// "const".
//
// When we use these identifiers in our program, the VALUES
// are inserted at compile time into the executable code. The
// IDENTIFIERS "const_int" and "const_float" don't exist in
// our compiled application!
const const_int = 12345;
const const_float = 987.654;
print("Immutable: {}, {d:.3}; ", .{ const_int, const_float });
// But something changes when we assign the exact same values
// to identifiers mutably with "var".
//
// The literals are STILL comptime_int and comptime_float,
// but we wish to assign them to identifiers which are
// mutable at runtime.
//
// To be mutable at runtime, these identifiers must refer to
// areas of memory. In order to refer to areas of memory, Zig
// must know exactly how much memory to reserve for these
// values. Therefore, it follows that we just specify numeric
// types with specific sizes. The comptime numbers will be
// coerced (if they'll fit!) into your chosen runtime types.
var var_int = 12345;
var var_float = 987.654;
// We can change what is stored at the areas set aside for
// "var_int" and "var_float" in the running compiled program.
var_int = 54321;
var_float = 456.789;
print("Mutable: {}, {d:.3}; ", .{ var_int, var_float });
// Bonus: Now that we're familiar with Zig's builtins, we can
// also inspect the types to see what they are, no guessing
// needed!
print("Types: {}, {}, {}, {}\n", .{
@TypeOf(const_int),
@TypeOf(const_float),
@TypeOf(var_int),
@TypeOf(var_float),
});
}
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