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//
// Struct types are always "anonymous" until we give them a name:
//
// struct {};
//
// So far, we've been giving struct types a name like so:
//
// const Foo = struct {};
//
// * The value of @typeName(Foo) is "Foo".
//
// A struct is also given a name when you return it from a
// function:
//
// fn Bar() type {
// return struct {};
// }
//
// const MyBar = Bar(); // store the struct type
// const bar = Bar() {}; // create instance of the struct
//
// * The value of @typeName(Bar()) is "Bar()".
// * The value of @typeName(MyBar) is "Bar()".
// * The value of @typeName(@TypeOf(bar)) is "Bar()".
//
// You can also have completely anonymous structs. The value
// of @typeName(struct {}) is "struct:<position in source>".
//
const print = @import("std").debug.print;
// This function creates a generic data structure by returning an
// anonymous struct type (which will no longer be anonymous AFTER
// it's returned from the function).
fn Circle(comptime T: type) type {
return struct {
center_x: T,
center_y: T,
radius: T,
};
}
pub fn main() void {
//
// See if you can complete these two variable initialization
// expressions to create instances of circle struct types
// which can hold these values:
//
// * circle1 should hold i32 integers
// * circle2 should hold f32 floats
//
var circle1 = ??? {
.center_x = 25,
.center_y = 70,
.radius = 15,
};
var circle2 = ??? {
.center_x = 25.234,
.center_y = 70.999,
.radius = 15.714,
};
print("[{s}: {},{},{}] ", .{
@typeName(@TypeOf(circle1)),
circle1.center_x,
circle1.center_y,
circle1.radius,
});
print("[{s}: {d:.1},{d:.1},{d:.1}]\n", .{
@typeName(@TypeOf(circle2)),
circle2.center_x,
circle2.center_y,
circle2.radius,
});
}
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