blob: a0373822f64158da56dc300c7959020e7212f684 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
//
// Now that we have optional types, we can apply them to structs.
// The last time we checked in with our elephants, we had to link
// all three of them together in a "circle" so that the last tail
// linked to the first elephant. This is because we had NO CONCEPT
// of a tail that didn't point to another elephant!
//
const std = @import("std");
const Elephant = struct {
letter: u8,
tail: *Elephant = null, // <---- make this optional!
visited: bool = false,
};
pub fn main() void {
var elephantA = Elephant{ .letter = 'A' };
var elephantB = Elephant{ .letter = 'B' };
var elephantC = Elephant{ .letter = 'C' };
// Link the elephants so that each tail "points" to the next.
elephantA.tail = &elephantB;
elephantB.tail = &elephantC;
visitElephants(&elephantA);
std.debug.print("\n", .{});
}
// This function visits all elephants once, starting with the
// first elephant and following the tails to the next elephant.
fn visitElephants(first_elephant: *Elephant) void {
var e = first_elephant;
while (!e.visited) {
std.debug.print("Elephant {u}. ", .{e.letter});
e.visited = true;
// We should stop once we encounter a tail that
// does NOT point to another element. What can
// we put here to make that happen?
if (e.tail == null) ???;
e = e.tail.?;
}
}
|