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fn adjescent(p: &(usize,usize,usize), mx:usize) -> Vec<(usize,usize,usize)> {
    let mut v = vec![];
    if p.0+1 < mx {
        v.push((p.0+1,p.1,p.2));
    }
    if p.1+1 < mx {
        v.push((p.0,p.1+1,p.2));
    }
    if p.2+1 < mx {
        v.push((p.0,p.1,p.2+1));
    }
    if p.0 > 0 {
        v.push((p.0-1,p.1,p.2));
    }
    if p.1 > 0 {
        v.push((p.0,p.1-1,p.2));
    }
    if p.2 > 0 {
        v.push((p.0,p.1,p.2-1));
    }
    v
}

#[derive(Debug,PartialEq)]
enum State {Rock,Unknown,OutsideAir}

fn mark_outside(grid: &mut Vec<Vec<Vec<State>>>, curr: &(usize,usize,usize), mx: usize) {
    for cell in adjescent(curr, mx) {
        if let State::Unknown = grid[cell.0][cell.1][cell.2] {
            grid[cell.0][cell.1][cell.2] = State::OutsideAir;
            mark_outside(grid, &cell, mx);
        }
    }
}

fn surface_area(grid: &Vec<Vec<Vec<State>>>, cubes: &Vec<(usize,usize,usize)>, mx: usize) -> usize {
    let surface_area: usize = cubes.iter().map(|cube| {
        let mut score = 6;
        for p in adjescent(cube, mx) {
            if let State::Rock = grid[p.0][p.1][p.2] {
                score -= 1;
            }
        }
        score
    }).sum();
    surface_area
}

pub fn run(input:String) {
    let cubes = input.lines()
    .map(|line| {
        let res = line.split(",").map(|t| {t.parse::<usize>().unwrap()}).collect::<Vec<usize>>();
        if res.len() != 3 {
            panic!("malformatted line! {}", line);
        }
        (res[0], res[1], res[2])
    }).collect::<Vec<(usize,usize,usize)>>();
    let mx: usize = cubes.iter().map(|t| {vec![t.0, t.1, t.2]}).flatten().max().unwrap() + 3;
    // Allocate a 3d space, and mark the rocky cubes
    let mut grid: Vec<Vec<Vec<State>>> = (0..mx).map(|_| {(0..mx).map(|_| {(0..mx).map(|_| {State::Unknown}).collect()}).collect()}).collect();
    for cube in cubes.iter() {
        grid[cube.0][cube.1][cube.2] = State::Rock;
    }
    // Now count cubes. Each contributes 6, minus number of adjescent rocky cubes
    
    println!("Day 18 pt1: {}", surface_area(&grid, &cubes, mx));
    // So... how can I remove pockets of air to get the _outside_ surface area?
    // ans; fill in the inside areas!
    // pick a spot definitely on the outside;; iterate out until all the outside is marked.
    // Anything remaining is pockets, fill it in, re-calculate the outside surface area.
    grid[0][0][0] = State::OutsideAir;
    mark_outside(&mut grid, &(0,0,0), mx);
    // All remaining Unknown cells are air pockets, fill 'em in
    for x in 0..mx {
        for y in 0..mx {
            for z in 0..mx {
                match grid[x][y][z] {
                    State::Unknown => {
                        grid[x][y][z] = State::Rock;
                    },
                    _ => ()
                };
            }
        }
    }
    // recalculate the surface area
    println!("Day 18 pt2: {}", surface_area(&grid, &cubes, mx));
}