1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
import sys
import colorsys
import pygame.gfxdraw
try:
import pygame
except ImportError:
print("To simulate a unicorn HAT on your computer, please pip install pygame")
class UnicornHatSim(object):
def __init__(self, width, height, rotation_offset = 0):
# Compat with old library
self.AUTO = None
self.PHAT = None
# Set some defaults
self.rotation_offset = rotation_offset
self.rotation(0)
self.pixels = [(0, 0, 0)] * width * height
self.pixel_size = 15
self.width = width
self.height = height
self.window_width = width * self.pixel_size
self.window_height = height * self.pixel_size
# Init pygame and off we go
pygame.init()
pygame.display.set_caption("Unicorn HAT simulator")
self.screen = pygame.display.set_mode([self.window_width, self.window_height])
# self.clear()
self.screen.fill((0, 0, 0))
def set_pixel(self, x, y, r, g, b):
i = (x * self.width) + y
self.pixels[i] = [int(r), int(g), int(b)]
def get_pixels(self):
"""Returns a 2d array of 3-tuple RGB values repsenting pixel colours """
px = []
for y in range(self.height):
row = []
for x in range(self.width):
i = (x * self.width) + y
row.append(self.pixels[i])
px.append(row)
return px
def draw(self):
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT:
print("Exiting...")
sys.exit()
for x in range(self.width):
for y in range(self.height):
self.draw_led(x, y)
def show(self):
# self.clear()
self.screen.fill((0, 0, 0))
self.draw()
pygame.display.flip()
def draw_led(self, x, y):
self.draw_gfxcircle(x,y)
def draw_gfxcircle(self, x, y):
p = self.pixel_size
w_x = int(x * p + self.pixel_size / 2)
w_y = int((self.height - 1 - y) * p + self.pixel_size / 2)
r = int(self.pixel_size / 4)
color = self.pixels[self.index(x, y)]
pygame.gfxdraw.aacircle(self.screen, w_x, w_y, r, color)
pygame.gfxdraw.filled_circle(self.screen, w_x, w_y, r, color)
def get_shape(self):
return (self.width, self.height)
def brightness(self, *args):
pass
def rotation(self, r):
self._rotation = int(round(r/90.0)) % 3
def clear(self):
# self.screen.fill((0, 0, 0))
self.pixels = [(0, 0, 0)] * self.width * self.height
def get_rotation(self):
return self._rotation * 90
def set_layout(self, *args):
pass
def set_pixel_hsv(self, x, y, h, s=1.0, v=1.0):
r, g, b = [int(n*255) for n in colorsys.hsv_to_rgb(h, s, v)]
self.set_pixel(x, y, r, g, b)
def off(self):
print("Closing window")
pygame.quit()
def index(self, x, y):
# Offset to match device rotation
rot = (self.get_rotation() + self.rotation_offset) % 360
if rot == 0:
xx = x
yy = y
elif rot == 90:
xx = self.height - 1 - y
yy = x
elif rot == 180:
xx = self.width - 1 - x
yy = self.height - 1 - y
elif rot == 270:
xx = y
yy = self.width - 1 - x
return (xx * self.width) + yy
# SD hats works as expected
unicornhat = UnicornHatSim(8,8)
unicornphat = UnicornHatSim(8, 4)
# Unicornhat HD seems to be the other way around (not that there's anything wrong with that), so we rotate it 180 deg
unicornhathd = UnicornHatSim(16, 16, 180)
|